One theme, one activity, then play
Every new activity costs 3–5 minutes of walking, setting up and explaining. So Wednesday is one activity for 20 minutes, then 30 minutes of game. Sunday repeats it harder, adds one more, and plays for 45 minutes.
Aylesford Bulls · Under 10s
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Wednesday: one activity for 20 minutes, then 30 minutes of game. Sunday: the same activity made harder, one new one, then 45 minutes of game. Games are two small-sided games with a condition that matches the week's theme (see How we coach). Each week builds on the last: pass along the line, then draw and pass, then pass before contact, then support runners, then into the ruck and quick ball.
Source: RFU Regulation 15, Appendix 4 – U10 Rules of Play (updated Sept 2024). Check with the club for any newer version.
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Knows our season plan, every drill in the library and the U10 rules. It can plan a session and load it into the Session builder.
Found a drill on Facebook or YouTube? Screen-record it on your phone (10–60 seconds is plenty), then choose the recording here. The assistant looks at stills from it and drafts a drill with step-by-step pictures. Check it, then save it to the library.
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A big drill catalogue is useful for choosing, not for using all at once. The guidance from the RFU, World Rugby and experienced mini coaches comes down to a few habits.
Every new activity costs 3–5 minutes of walking, setting up and explaining. So Wednesday is one activity for 20 minutes, then 30 minutes of game. Sunday repeats it harder, adds one more, and plays for 45 minutes.
Kids get better at a drill the second and third time they do it, because they spend the time playing instead of learning the set-up. Re-use the ★ starter set and make it harder, rather than picking new drills each week.
Show it, name one thing to look for, start. A common rule of thumb is that children learn about 3% from explanation, 7% from demonstration and 90% from practice. Give feedback while they play, short and specific.
Groups of 3–4, a ball between 2–3, several grids running at once. If more than two players are standing in a line, split the group.
Score it, race it, count it. Game-like practice with a defender teaches decisions; mistakes are part of it. Ask questions instead of telling: “Where was the space?” “When did you pass?”
Change the space (bigger is easier for attack), the numbers (3 v 2, then 3 v 3), the defender (walking, then jogging, then live) or the rule (pass before contact). Change one thing at a time.
Walk, then jog, then run. Tackle below the base of the sternum, max 2 per team at a ruck. Start tacklers on their knees for new players. Safety is the first concern.
Give one or two cues, not five. Two things they did well for every one correction. Use “next time…” instead of “that's wrong”, and show it rather than describe it. Praise effort, not just speed.
The RFU Codes of Practice put enjoyment first: equal game time, mixed-ability groups, no fixed positions at this age. Sessions for U9–U11 are capped at 90 minutes.
Sources: RFU Age Grade Rugby Codes of Practice · World Rugby – principles of a coaching session · Rugby Toolbox – the U8–10 coaching session · RFU U10 Rules of Play
